Maleficarum
A puzzling escape room experience, tasking the player with escaping the dreadful clutches of an evil witch before they lose their mind, remaining trapped forever...
This was my first-year group project, and the first time I'd developed a game within a larger development team rather than on my own. As such, this was very much an exercise in developing agile practices and learning to work as a team. While not my first foray into software development generally, it was certainly a new experience and taught me valuable lessons around team work within game development in particular. I contributed a lot of the narrative for the project, as well as working collaboratively on the puzzles with the other designers in order to ensure the game offered the suitably creepy and challenging experience we were aiming for.
Link: https://fossilmarketstudios.itch.io/maleficarum